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#include <bits/stdc++.h>
using namespace std;
using ll = long long;
#define int ll
using PII = pair<int, int>;
template <typename T> using V = vector<T>;
template <typename T> using VV = vector<V<T>>;
template <typename T> using VVV = vector<VV<T>>;
#define FOR(i, a, n) for (ll i = (ll)a; i < (ll)n; ++i)
#define REP(i, n) FOR(i, 0, n)
#define ALL(x) x.begin(), x.end()
#define PB push_back
const ll INF = (1LL<<60);
const int MOD = 1000000007;
template <typename T> T &chmin(T &a, const T &b) { return a = min(a, b); }
template <typename T> T &chmax(T &a, const T &b) { return a = max(a, b); }
template <typename T> bool IN(T a, T b, T x) { return a<=x&&x<b; }
template<typename T> T ceil(T a, T b) { return a/b + !!(a%b); }
template<class S,class T>
ostream &operator <<(ostream& out,const pair<S,T>& a){
out<<'('<<a.first<<','<<a.second<<')';
return out;
}
template<class T>
ostream &operator <<(ostream& out,const vector<T>& a){
out<<'[';
REP(i, a.size()) {out<<a[i];if(i!=a.size()-1)out<<',';}
out<<']';
return out;
}
int dx[] = {0, 1, 0, -1}, dy[] = {1, 0, -1, 0};
signed main(void)
{
cin.tie(0);
ios::sync_with_stdio(false);
int n;
cin >> n;
V<int> a(n);
REP(i, n) cin >> a[i];
V<int> b(a);
int ret = 0;
int turn = 0;
FOR(i, 1, n) {
// i番目の増減が正しくない
if(turn == 0) {
if(a[i-1] < a[i]) {
// 次が増加ならi-1とi
// 次が減少ならiとi+1
if(i+1 >= n || a[i] < a[i+1]) {
swap(a[i-1], a[i]);
ret++;
} else {
swap(a[i], a[i+1]);
ret++;
}
}
} else {
if(a[i-1] > a[i]) {
// 次が減少ならi-1とi
// 次が増加ならiとi+1
if(i+1 >= n || a[i] > a[i+1]) {
swap(a[i-1], a[i]);
ret++;
} else {
swap(a[i], a[i+1]);
ret++;
}
}
}
turn = !turn;
}
a = b;
int ans = ret;
ret = 0, turn = 1;
FOR(i, 1, n) {
// i番目の増減が正しくない
if(turn == 0) {
if(a[i-1] < a[i]) {
// 次が増加ならi-1とi
// 次が減少ならiとi+1
if(i+1 >= n || a[i] < a[i+1]) {
swap(a[i-1], a[i]);
ret++;
} else {
swap(a[i], a[i+1]);
ret++;
}
}
} else {
if(a[i-1] > a[i]) {
// 次が減少ならi-1とi
// 次が増加ならiとi+1
if(i+1 >= n || a[i] > a[i+1]) {
swap(a[i-1], a[i]);
ret++;
} else {
swap(a[i], a[i+1]);
ret++;
}
}
}
turn = !turn;
}
chmin(ans, ret);
cout << ans << endl;
return 0;
}
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